Themes
Theme 1: Disciplines of Design
- People and artefacts: exploring uses and useability.
- The design of processes and human systems.
- Communications designs and knowledge media.
- Digital, software and multimedia design.
- Designing information architectures.
- Design approaches, strategies, methodologies and tactics.
- Design thinking: cognitive modes and learning styles.
- The meaning of innovation and creativity, in theory and practice.
- Residues: learning from our historical and contemporary design experiences.
- User-centred design and the changing role of the designer.
- Design without designers: everyday, organic and living designs.
- An epistemology of praxis: the dialectic of theory and practice in design.
- Scenario planning: designing for alternative futures.
- Problem solving: recognition procedures, hypothesis development, reasoning processes, solution testing.
- Life cycles: designing products and services for the longer term.
- Sustainability: design in an environmental, economic, social and cultural setting.
- Ergonomic design.
- Designing design: from conceptualisation to specification.
- Design evaluation: working out what works.
- Cases: empirical studies of design practices.
- Product and service typologies, schemas, ontologies and thesauri.
- Markets for design and designing for markets.
- Design for diversity: culture, gender and disability.
- Globalisation and the design professions.
- Professional stances: the designer's skills, capacities and attitudes.
- Professional communities; issues of (self-)governance and (de)regulation.
- Design politics: making technologies, spaces and institutions more responsive to human needs.
- The ends of design: pragmatic, aesthetic, and emancipatory.
Theme 2: Interdisciplinary Design
- Multidisciplinary and cross-professional approaches to design.
- Fundamentals of design across the design disciplines and professions.
- Professionalism and its trajectories: narrowing specialisms or multiskilling?
- The humanistic and the technological: tensions and synergies.
- Evaluation, judgment and decision-making in complex contexts.
- Methods of observation, frames of interpretation and criteria for assessment of design.
- Values, culture and knowledge systems in design: the role of perspective, subjectivity, and identity.
- Working with research and researchers: design practitioners as researchers or users of research.
- Grounding theory in the everyday and theorising the empirical.
- Conceiving design: complexity, heterogeneity and holism.
- Design pedagogies: teaching and learning in the design professions.
- Design as a factor of production, an economic force: valuing 'intangibles'.
- The business of speed: the economics and pragmatics of rapid delivery, design alongside construction.
- Design as policy, planning and politics.
- Making and breaking codes: regulation in the design industries.
- Legal aspects of design: risk management, documentation, compliance, regulation and contractual relations.
- Science and technological system in design.
- Sustainability built in: working with scientists, social scientists, and economists.
- Ecodesign: environmental design and sustainability.
- Disability and access.
- Metropolis: cross-disciplinary perspectives on cities of the future.
- Cultural studies: difference, diversity, and multiculturalism in design.
- Educational designs: teacher as instructional designer.
- Designed artefacts and processes as learning experiences.
- Knowledge management as a design process.
- Design narratives: stories and sensemaking in the design process.
Theme 3: Collaborative Design
- The logics of collaboration: interactivity, responsiveness, and reflexivity.
- Collaborative design processes: working in communities of practice.
- Co-design: designing with users.
- Public and professional understandings of the role of the designer.
- The democratisation of design and public accountability: consultation and consensus building.
- Evolutionary design: collaborations over time.
- Expertise as facilitation: designers who know what they might not know.
- Developing participatory design systems.
- Project management methodologies and processes.
- Design 'projects': planning, management and afterlife.
- User-centred design and client-centred project management.
- Close to customers: design as dialogue.
- Cross-cultural encounters: working on diverse and global design teams.
- Niche markets: working with diverse clients and users.
- Health, safety and public welfare in design practice.
- Common knowledge: sharing insights, research, theories and designs in communities of practice.
- Copyright, patents and other intellectual property: proprietary and in the commons, commercial and in the public domain.
Theme 4: Modalities of Design
- Spatial and visual thinking.
- Design discourse.
- Synaesthesia or crossing representational modes: language, image, space and medium.
- Points of comparison: precedent, analogy and metaphor in the design process.
- Critical analysis in design evaluation.
- Virtual product development.
- Modelling and representation: graphic, symbolic, logical and mathematical.
- Computer simulations and computational tools: conceiving new objects and spaces.
- Documenting the design process: methodologies, heuristics and routines.